The Tag Editor tool can be a very valuable resource in editing the elevation value of various 3D figures. It allows you to select a group of 3D figures, have the elevation appear as temporary text tags. You can click on any of these text tags to change the value of the text and of course the actual 3D figures vertex elevation. When you are done, the text tags disappear, leaving only your changes to the vertex elevations. Options that are available while inside the tag editor are explained in the sections below.
Keyboard Command: FigVtxTag
- Copy: Allows you to pick a 3D location in the drawing and it copies the elevation to the clipboard. This can be pasted when prompted for a new elevation after selecting a label.
- Decimals: When the tags are initially placed, the values displayed are rounded to the current value of the CAD LUPREC variable. You may want more or less precision on certain tags. This tool simply asks for the number of decimal places desired, and the tags to update. All values shown are rounded down from the high precision value of the actual 3D figures vertex.
- Move: All tags default to placement in the first quadrant. In the event that tag(s) are in the way, use this command to move them to a more desirable position.
- Rotate: Allows you to rotate (to an absolute azimuth) a selection set of tag labels.
- eXit: Exits the tag editor. All temporary tags will disappear, even if they were moved during the edit. All changes made to the 3D figures remain.
- Select Label: The default operation is to pick a tag, which is the text object annotating the elevation. Once this is picked, you will be prompted for the new elevation.
Procedure:
- Issue the Tag Editor command.
- Select as many 3D figures as desired, the tags will then be drawn.
- Pick a tag (text object) to change the value of the 3D figure at that point.
- Repeat step 3 as many times as desired, press enter or X to exit the routine.
Notes:
- You can use CAD's transparent Zoom/Pan inside this function with 'Z and 'P commands.
- If you need temporary markers on the vertices, use Figure Mark Vertices. If you make a mistake in editing, simply undo until changes have been reversed.